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SingStar - Solus (PS2)

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A number of PlayStation 2 titles have offered additional gameplay features. The duet mode added in SingStar Party was described as "hit and miss [with some songs split] into 'fun bits' and 'boring bits' seemingly on purpose". [50] The rapping segments introduced in SingStar Pop were described as "the hardest parts of the entire game", and were a feature which added variety to the series. [51] SingStar Pop also introduced Medleys, which consist of a random combination of song choruses. The new medleys were described as "funny to watch, and intense to play", although potentially frustrating. [52]

The microphones detect pitch using digital signal processing, which analyses the frequency of the incoming signal via Fast Fourier transform. The frequency is then compared to stored information to evaluate if the note is correct. Regular singing segments do not feature speech recognition, and so humming into the microphones at the correct pitch will also score points. [3] Rap sections use a combination of speech recognition and rhythm detection. [21] From 21 May 2014, users of the PlayStation 4 could use their smartphones as a microphone. [20] This feature was also available for the PlayStation 3 version. Annual BAFTA Games Awards Winners Announced". Gameinfowire.com. 3 March 2005 . Retrieved 25 April 2008. Bedigian, Louis. "Striking a Chord with SingStar Pop's Tamsin Lucas". GameZone . Retrieved 11 December 2007. Van Leuveren, Luke (December 6, 2007). "Australian Singstar Store launches". PALGN. Archived from the original on April 15, 2012 . Retrieved December 18, 2017.

The VIP Room reopened on 17 December 2009 until 14 January 2010 for Christmas with a new mini-game and a reward. [26] Marketing [ edit ] Mason, Kevin (April 16, 2007). "My SingStar Online". IGN. Archived from the original on November 27, 2007 . Retrieved December 18, 2017.

a b Mason, Kevin (16 July 2007). "Your SingStar Questions Answered!". Sony_SingStar's Blog. IGN. Archived from the original on 9 August 2007 . Retrieved 11 December 2007.

The SingStar games require SingStar-branded microphones–one red and one blue–which connect to the PlayStation console via a single USB converter. The USB converter was required so that both microphones would use a single USB port; the PlayStation 2 and later versions of the PlayStation 3 only have two USB ports, and the second port needed to remain free for camera functionality. [17] The PlayStation 2 Headset was originally considered as an alternative to microphones, however the headset was not technically sufficient, and London Studio felt that handheld microphones were important to the authentic experience. [15] Makuch, Eddie (14 January 2018). "Game Of The Year Nominees Announced For DICE Awards". GameSpot . Retrieved 18 January 2018.

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