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Nintendo Nunchuk Controller Add-On (Wii)

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Hasegawa, Yozo (2010). Rediscovering Japanese Business Leadership: 15 Japanese Managers and the Companies They're Leading to New Growth. Translated by Atnhony Kimm. Singapore: Wiley (published August 24, 2011). pp.50–51. ISBN 978-0-470-82495-5.

Nunchuk | Nintendo | Fandom Nunchuk | Nintendo | Fandom

Shortly after the release of the GameCube, Nintendo began conceptualizing their next console. The company's game designer Shigeru Miyamoto said that, in the early stages, they decided they would not aim to compete on hardware power, and would instead prioritize new gameplay concepts. [23] Miyamoto cited Dance Dance Revolution's unique game controllers as inspiration for developing new input devices. [24] Later in September 24, 2001, Nintendo began working with Gyration Inc., a firm that had developed several patents related to motion detection, to prototype future controllers using their licensed patents. [25] At E3 2006, a few minor changes were made to the controller from the design presented at the Game Developer's Conference. The controller was made slightly longer, and a speaker was added to the face beneath the center row of buttons. The B button became more curved resembling a trigger. The "Start" and "Select" buttons were changed to plus + and minus –, and the b and a buttons were changed to 1 and 2 to differentiate them from the A and B buttons, while also evoking the keypad of typical television remotes. Also, the symbol on the Home button was changed from a blue dot to a shape resembling a home/house, the shape of Power was made circular rather than rectangular, and the blue LEDs indicating player number are now labeled using 1 to 4 small raised dots instead of numbers 1 to 4, resembling the dots used to mark the four controller ports of the GameCube console. The Nintendo logo at the bottom of the controller face was replaced with the Wii logo. Also, the expansion port was redesigned, with expansion plugs featuring a smaller snap-on design. [16] The Wii Remote had the capability of turning the main console's power on or off remotely with a power button, further reinforcing the impression that it looks like a television remote. The console's name was formally announced as the Wii in April 2006, a month prior to E3 2006. Nintendo's spelling of "Wii" (with two lower-case "i" characters) was intended to represent both two people standing side by side, and the Wii Remote and its Nunchuk. [40] In the company's announcement, they stated: "Wii sounds like 'we', which emphasizes that the console is for everyone. Wii can easily be remembered by people around the world, no matter what language they speak. No confusion." [40] There are two versions of the Classic Controller, the original Classic Controller and the Classic Controller Pro. a b Sanders, Kathleen (September 13, 2006). "Japanese Wii price, release date revealed". IGN. Archived from the original on September 24, 2015 . Retrieved January 17, 2015.Wii Remote Colors". news.com. Archived from the original on May 28, 2008 . Retrieved July 15, 2006. Wii Feature: Revolution: The story of Wii - ComputerAndVideoGames.com". 2012-11-18. Archived from the original on 2012-11-18 . Retrieved 2018-07-29.

Nunchuck Joystick deep blue QUMOX Remote Controller and Nunchuck Joystick deep blue

At E3 2011, it was revealed that a gold Wii Remote Plus with the Hylian Crest superimposed over its speaker would be released alongside The Legend of Zelda: Skyward Sword. [68] [69] It was available as part of a bundle with Skyward Sword for a limited time. [70] A matching gold Nunchuk was also available to earn for Club Nintendo members for a limited time. [71] a b "Wii Mailbag – January 26, 2006". IGN. January 26, 2006. Archived from the original on December 7, 2008 . Retrieved August 30, 2008. TGS 2005: Revolution Teaser Video". IGN. Archived from the original (video) on March 17, 2006 . Retrieved March 16, 2006.

Wii Remote Plus

Main article: Classic Controller The Wii Classic Controller (left) is designed to be connected to the Wii Remote (right) expansion port Carnevale, Tony (April 2, 2007). "Cooking Mama: Cook Off highlights Wii Remote issues". Joystiq . Retrieved May 8, 2007.

Wii - Wikipedia Wii - Wikipedia

No, Seriously, The Wii And Wii U Are Getting Physical Versions Of Shakedown: Hawaii This Year". Nintendo Life. June 26, 2020. Archived from the original on June 26, 2020 . Retrieved June 26, 2020. Beaumont, Claudine (December 12, 2008). "Nintendo sued over 'dangerous' Wii controllers". The Daily Telegraph . Retrieved December 28, 2017.

Wii MotionPlus

a b Although the Nintendo Switch is a hybrid game console, Nintendo refers to it as "a home video game system that can also be used as a handheld", [22] making the Wii Nintendo's second-best-selling home console. Casamassina, Matt (August 27, 2007). "Metroid Prime 3: Corruption Review". IGN. p.4 . Retrieved June 7, 2020. a b c Casamassina, Matt (March 29, 2006). "Revolution's Horsepower". IGN. Archived from the original on May 22, 2011 . Retrieved December 23, 2006. Captain (November 17, 2006). "Futuretronics unveils Wii Remote shell range". Aussie-Nintendo.com. Archived from the original on March 9, 2007 . Retrieved February 24, 2007.

QUMOX Remote Controller and Nunchuck Joystick Blue Compatible QUMOX Remote Controller and Nunchuck Joystick Blue Compatible

Development of a motion-enabled controller began when development of the Wii console started in 2001. In that year, Nintendo licensed a number of motion-sensing patents from Gyration Inc., a company that produces wireless motion-sensing computer mice. [5] Gyration had previously pitched their idea and patents of a motion controller to Sony and Microsoft, who both declined. [6] Nintendo then commissioned Gyration to create a one-handed controller for it, [5] which eventually became the "Gyropod", a more traditional gamepad which allowed its right half to break away for motion-control. [5] At this point, Gyration brought in a separate design firm, Bridge Design, to help pitch its concept to Nintendo. [7] Under requirement to "roughly preserve the existing Game Cube[ sic] button layout", it experimented with different forms "through sketches, models and interviewing various hardcore gamers". [7] By "late 2004, early 2005", however, Nintendo had come up with the Wii Remote's less traditional "wand shape", and the design of the Nunchuk attachment. [8] Nintendo had also decided upon using a motion sensor, infrared pointer, and the layout of the buttons, [8] and by the end of 2005 the controller was ready for mass production. [8]Nintendo Comments on Weemote-Wiimote Flap; Online Retailer Pressured". GamePolitics.com. July 24, 2008. Archived from the original on July 30, 2008 . Retrieved August 1, 2008. Nintendo Issue Replacement Wii Wrist Straps". Official Nintendo Magazine. December 15, 2006. Archived from the original on March 18, 2007 . Retrieved February 24, 2007. Beware of fake Wii remotes!". randomsnippets.co.uk. December 12, 2009. Archived from the original on January 19, 2010 . Retrieved December 18, 2009. Nintendo unveils its video game lineup for early 2010". Nintendo of America. December 14, 2009 . Retrieved December 14, 2009.

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